CONTINUOUS IMPROVEMENT
Release Notes
& Update History
13 Scripts
154 Releases
Jun 30 Last Updated
Recent Updates
Showing 20 of 154 releases
June 2026
Motion Tools Prov2.1.2
SuperGif reliability, multi-panel sync, Content Settings, Share Center, and license stability improvements
License System
Improved
Updated the aescripts licensing framework and activation configuration
Fix
Fixed aescripts activation packaging so license validation uses the correct Motion Tools Pro product metadata
Improved
Improved SuperGif reliability by moving execution through the CEP workflow
Fix
Fixed SuperGif output-path handling on macOS and Windows
Improved
Better clipboard stability across panel resize and reload cases
Content Settings
Improved
Better synchronization between Content Settings and Motion Tools panels
Fix
Panel layout assignment changes now update immediately across panels
Multi-Panel Workflow
Improved
More reliable synchronization and conflict handling between multiple Motion Tools panels
Share Center
Improved
More reliable import and export of Motion Tools configuration packages
Fix
Fixed imported asset path handling for shared styles and package imports
Notifications
Improved
Reduced duplicate or noisy warnings during sync and recovery workflows
Layouts and Styles
Fix
Layout styles now save using stable layout identifiers
Color Collect
Fix
Fixed palette handling and palette preview consistency
Fix
Improved overlap bounds and path ordering behavior
Improved
Improved startup and configuration recovery for missing, malformed, or migrated settings files
March 2026
Motion Tools Prov2.1.1
Physics forces, containers, wrap mode + EaseCopy overhaul, Distribution improvements, and stability fixes
New
Forces: Add wind, explosion, attraction, and turbulence force fields that push, pull, and scatter objects during the simulation — with animated strength and radius
New
Container Bounds: hollow layers act as collision walls for layers inside them
New
Wrap Bounds: dynamic bodies reappear on the opposite side after exiting the comp
New
Soft Kinematic Mode: layers follow keyframes with spring force while still responding to collisions
New
Animated Scale: scaling bodies push other objects and transfer momentum on collision
New
Per-layer Density support in Physics Properties
New
Compound Bodies: parent-child layer groups are treated as a single rigid body
New
Debug Visualization: toggle to see collision boundaries as shape overlays directly in the comp
New
Auto-selects all layers when nothing is selected, so you can run the simulation immediately
Improved
Faster simulations and cleaner timelines: trimmed layers only participate while they're visible
Improved
Adaptive vertex scaling: larger shapes automatically get more collision vertices for better accuracy
Improved
Default Gravity is now 150% and max Gravity is 400%
Fix
Force layers now stay aligned when parented, even with custom anchor points, scaling, and rotation
Fix
More stable results for animated scale and non-centered anchors (less drifting in applied keyframes)
Fix
Improved reliability for complex concave shapes and rotated polygons
Fix
Handles duplicate layer names correctly
New
Prevent-overlap option to avoid layer overlapping during distribution
New
Color palette picker for Random Colors mode
Fix
Selected layers now take priority over random primitives
Fix
Path guide sampling now matches what you see, even when the guide layer is parented
Fix
Better placement for parented layers, so distributed duplicates land where you expect
New
Improved Responsive layouts
Improved
Polished modal UI and overall visual design
Fix
Clipboard data no longer lost when resizing the panel
Fix
Fixed settings loading when configuration file is corrupted
Fix
Fixed control character handling
Fix
Fixed null positioning when selected layers already have a parent
Fix
License key no longer resets when the activation server is temporarily unavailable
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