CONTINUOUS IMPROVEMENT

Release Notes
& Update History

13 Scripts
157 Releases
Jul 10 Last Updated

Recent Updates

Showing 20 of 157 releases

Coming Soon

Dynamic Layout mode for responsive panels, with separate order and size controls that preserve Classic layouts

Needs some time
Dynamic Layout
New
Automatically arranges tools horizontally or vertically to match the current panel shape
Improved
Reorder and resize tools in Dynamic Layout without changing their saved Classic layout positions

3D Center Anchor support, faster Move Anchor Point, Crop Comp, Slider To Path, and Explode Shape Layers workflows, more accurate Physics collisions, and core reliability improvements

On the horizon
Move Anchor Point
Improved
Center Anchor now supports AE parametric 3D meshes and imported 3D models while keeping them visually in place
Improved
Runs 51–74% faster on layers with complex masks in live After Effects benchmarks
Points to Nulls
Fix
Improved support for root-level paths and long generated control names
Slider To Path
Improved
Creates path-following controller rigs 27–31% faster in live After Effects benchmarks
Explode Shape Layers
Improved
Runs about 32% faster on complex shape layers in live After Effects benchmarks
Improved
More accurate collisions for transparent PNG and WebP layers by using their visible alpha contours instead of rectangular source bounds
Improved
Runs 18–42% faster in live After Effects benchmarks, depending on comp complexity
Fix
Preserves visual placement across the timeline for precomps with animated rotation, scale, or Anchor Point keyframes
Fix
Preserves transform expressions and offset Anchor Points when cropping precomps
Fix
Correctly handles 3D precomp layers with Orientation, X/Y/Z rotation, and multi-level parent chains
Fix
Keeps every instance in place when multiple layers or compositions share the same precomp source
Improved
Improved reliability across SuperGif, Ease Copy, Distribution, Share Center, and 3D Library workflows

June 2026

SuperGif reliability, multi-panel sync, Content Settings, Share Center, and license stability improvements

License System
Improved
Updated the aescripts licensing framework and activation configuration
Fix
Fixed aescripts activation packaging so license validation uses the correct Motion Tools Pro product metadata
Improved
Improved SuperGif reliability by moving execution through the CEP workflow
Fix
Fixed SuperGif output-path handling on macOS and Windows
Improved
Better clipboard stability across panel resize and reload cases
Content Settings
Improved
Better synchronization between Content Settings and Motion Tools panels
Fix
Panel layout assignment changes now update immediately across panels
Multi-Panel Workflow
Improved
More reliable synchronization and conflict handling between multiple Motion Tools panels
Share Center
Improved
More reliable import and export of Motion Tools configuration packages
Fix
Fixed imported asset path handling for shared styles and package imports
Notifications
Improved
Reduced duplicate or noisy warnings during sync and recovery workflows
Layouts and Styles
Fix
Layout styles now save using stable layout identifiers
Color Collect
Fix
Fixed palette handling and palette preview consistency
Fix
Improved overlap bounds and path ordering behavior
Improved
Improved startup and configuration recovery for missing, malformed, or migrated settings files

March 2026

Physics forces, containers, wrap mode + EaseCopy overhaul, Distribution improvements, and stability fixes

New
Forces: Add wind, explosion, attraction, and turbulence force fields that push, pull, and scatter objects during the simulation — with animated strength and radius
New
Container Bounds: hollow layers act as collision walls for layers inside them
New
Wrap Bounds: dynamic bodies reappear on the opposite side after exiting the comp
New
Soft Kinematic Mode: layers follow keyframes with spring force while still responding to collisions
New
Animated Scale: scaling bodies push other objects and transfer momentum on collision
New
Per-layer Density support in Physics Properties
New
Compound Bodies: parent-child layer groups are treated as a single rigid body
New
Debug Visualization: toggle to see collision boundaries as shape overlays directly in the comp
New
Auto-selects all layers when nothing is selected, so you can run the simulation immediately
Improved
Faster simulations and cleaner timelines: trimmed layers only participate while they're visible
Improved
Adaptive vertex scaling: larger shapes automatically get more collision vertices for better accuracy
Improved
Default Gravity is now 150% and max Gravity is 400%
Fix
Force layers now stay aligned when parented, even with custom anchor points, scaling, and rotation
Fix
More stable results for animated scale and non-centered anchors (less drifting in applied keyframes)
Fix
Improved reliability for complex concave shapes and rotated polygons
Fix
Handles duplicate layer names correctly
New
Prevent-overlap option to avoid layer overlapping during distribution
New
Color palette picker for Random Colors mode
Fix
Selected layers now take priority over random primitives
Fix
Path guide sampling now matches what you see, even when the guide layer is parented
Fix
Better placement for parented layers, so distributed duplicates land where you expect
New
Improved Responsive layouts
Improved
Polished modal UI and overall visual design
Fix
Clipboard data no longer lost when resizing the panel
Fix
Fixed settings loading when configuration file is corrupted
Fix
Fixed control character handling
Fix
Fixed null positioning when selected layers already have a parent
Fix
License key no longer resets when the activation server is temporarily unavailable
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