AUTOMATION LIBRARY
Expressions
& Snippets
Showing 20 of 57 expressions
Wiggle randomly
The wiggle expression is one of the most common After Effects expressions. It wiggles an object across random values. This expression can be used to make your scene seem more natural.
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Wiggle with Slider Control
Control wiggle behavior with a Slider Control, allowing you to keyframe when the wiggle starts and stops.
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Circle Revolution
Make a layer revolve around the center of the composition.
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Overshoot (Inertial Bounce)
Creates a natural overshoot/bounce based on the animation's velocity. Commonly known as inertial bounce.
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Clock Rotation
Link rotation values between layers to create clock-like animations. Example shows hour, minute, and second hand relationships.
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Loop Animation
Loop and extend animation without adding additional keyframes.
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True Position of Parented Layer
Find a parented layer's true location in composition space rather than relative to its parent.
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Parent Position Delay
Create dynamic offsets by delaying the motion inherited from a parent layer.
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Index-based Position Delay
Delay animation based on the child layer's index relative to the parent layer.
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Wiggle Start Time
Initiate a wiggle effect starting at a specific time in the animation.
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Wiggle Stop Time
Start wiggle at the beginning and stop it after a specific duration.
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Wiggle Time Range
Wiggle only between specific start and stop times.
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Layer Between Two Others
Position and maintain one layer at a balanced distance between two other layers.
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Image Trail
Create a trail effect where each layer follows the same path with a time delay.
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Synchronized Bulge Effect
Synchronize the Bulge Center of a Bulge effect with another layer's position, creating a magnifying glass effect.
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3D Distance Fade
Fade a 3D layer's opacity based on its distance from the camera.
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Hide Backface
Make a 3D layer invisible when it's facing away from the camera.
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Flip Backface
Flip a 3D layer horizontally when it's facing away from the camera.
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Scale at Markers
Make a layer wobble at each marker with a decaying sine wave.
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Camera Focus Match
Match a camera's focus distance to the distance of a target layer.
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